6#include <glbinding/gl/functions.h>
13using gl::glActiveTexture;
14using gl::glAttachShader;
15using gl::glBeginConditionalRender;
16using gl::glBeginQuery;
17using gl::glBeginQueryIndexed;
18using gl::glBeginTransformFeedback;
19using gl::glBindAttribLocation;
20using gl::glBindBuffer;
21using gl::glBindBufferBase;
22using gl::glBindBufferRange;
23using gl::glBindFragDataLocation;
24using gl::glBindFragDataLocationIndexed;
25using gl::glBindFramebuffer;
26using gl::glBindRenderbuffer;
27using gl::glBindSampler;
28using gl::glBindTexture;
29using gl::glBindTransformFeedback;
30using gl::glBindVertexArray;
31using gl::glBlendColor;
32using gl::glBlendEquation;
33using gl::glBlendEquationi;
34using gl::glBlendEquationSeparate;
35using gl::glBlendEquationSeparatei;
37using gl::glBlendFunci;
38using gl::glBlendFuncSeparate;
39using gl::glBlendFuncSeparatei;
40using gl::glBlitFramebuffer;
41using gl::glBufferData;
42using gl::glBufferSubData;
43using gl::glCheckFramebufferStatus;
44using gl::glClampColor;
46using gl::glClearBufferfi;
47using gl::glClearBufferfv;
48using gl::glClearBufferiv;
49using gl::glClearBufferuiv;
50using gl::glClearColor;
51using gl::glClearDepth;
52using gl::glClearStencil;
53using gl::glClientWaitSync;
55using gl::glColorMaski;
57using gl::glColorP3uiv;
59using gl::glColorP4uiv;
60using gl::glCompileShader;
61using gl::glCompressedTexImage1D;
62using gl::glCompressedTexImage2D;
63using gl::glCompressedTexImage3D;
64using gl::glCompressedTexSubImage1D;
65using gl::glCompressedTexSubImage2D;
66using gl::glCompressedTexSubImage3D;
67using gl::glCopyBufferSubData;
68using gl::glCopyTexImage1D;
69using gl::glCopyTexImage2D;
70using gl::glCopyTexSubImage1D;
71using gl::glCopyTexSubImage2D;
72using gl::glCopyTexSubImage3D;
73using gl::glCreateProgram;
74using gl::glCreateShader;
76using gl::glDeleteBuffers;
77using gl::glDeleteFramebuffers;
78using gl::glDeleteProgram;
79using gl::glDeleteQueries;
80using gl::glDeleteRenderbuffers;
81using gl::glDeleteSamplers;
82using gl::glDeleteShader;
83using gl::glDeleteSync;
84using gl::glDeleteTextures;
85using gl::glDeleteTransformFeedbacks;
86using gl::glDeleteVertexArrays;
89using gl::glDepthRange;
90using gl::glDetachShader;
93using gl::glDisableVertexAttribArray;
94using gl::glDrawArrays;
95using gl::glDrawArraysIndirect;
96using gl::glDrawArraysInstanced;
97using gl::glDrawBuffer;
98using gl::glDrawBuffers;
99using gl::glDrawElements;
100using gl::glDrawElementsBaseVertex;
101using gl::glDrawElementsIndirect;
102using gl::glDrawElementsInstanced;
103using gl::glDrawElementsInstancedBaseVertex;
104using gl::glDrawRangeElements;
105using gl::glDrawRangeElementsBaseVertex;
106using gl::glDrawTransformFeedback;
107using gl::glDrawTransformFeedbackStream;
110using gl::glEnableVertexAttribArray;
111using gl::glEndConditionalRender;
113using gl::glEndQueryIndexed;
114using gl::glEndTransformFeedback;
115using gl::glFenceSync;
118using gl::glFlushMappedBufferRange;
119using gl::glFramebufferRenderbuffer;
120using gl::glFramebufferTexture;
121using gl::glFramebufferTexture1D;
122using gl::glFramebufferTexture2D;
123using gl::glFramebufferTexture3D;
124using gl::glFramebufferTextureLayer;
125using gl::glFrontFace;
126using gl::glGenBuffers;
127using gl::glGenerateMipmap;
128using gl::glGenFramebuffers;
129using gl::glGenQueries;
130using gl::glGenRenderbuffers;
131using gl::glGenSamplers;
132using gl::glGenTextures;
133using gl::glGenTransformFeedbacks;
134using gl::glGenVertexArrays;
135using gl::glGetActiveAttrib;
136using gl::glGetActiveSubroutineName;
137using gl::glGetActiveSubroutineUniformiv;
138using gl::glGetActiveSubroutineUniformName;
139using gl::glGetActiveUniform;
140using gl::glGetActiveUniformBlockiv;
141using gl::glGetActiveUniformBlockName;
142using gl::glGetActiveUniformName;
143using gl::glGetActiveUniformsiv;
144using gl::glGetAttachedShaders;
145using gl::glGetAttribLocation;
146using gl::glGetBooleani_v;
147using gl::glGetBooleanv;
148using gl::glGetBufferParameteri64v;
149using gl::glGetBufferParameteriv;
150using gl::glGetBufferPointerv;
151using gl::glGetBufferSubData;
152using gl::glGetCompressedTexImage;
153using gl::glGetDoublev;
155using gl::glGetFloatv;
156using gl::glGetFragDataIndex;
157using gl::glGetFragDataLocation;
158using gl::glGetFramebufferAttachmentParameteriv;
159using gl::glGetInteger64i_v;
160using gl::glGetInteger64v;
161using gl::glGetIntegeri_v;
162using gl::glGetIntegerv;
163using gl::glGetMultisamplefv;
164using gl::glGetProgramInfoLog;
165using gl::glGetProgramiv;
166using gl::glGetProgramStageiv;
167using gl::glGetQueryIndexediv;
168using gl::glGetQueryiv;
169using gl::glGetQueryObjecti64v;
170using gl::glGetQueryObjectiv;
171using gl::glGetQueryObjectui64v;
172using gl::glGetQueryObjectuiv;
173using gl::glGetRenderbufferParameteriv;
174using gl::glGetSamplerParameterfv;
175using gl::glGetSamplerParameterIiv;
176using gl::glGetSamplerParameterIuiv;
177using gl::glGetSamplerParameteriv;
178using gl::glGetShaderInfoLog;
179using gl::glGetShaderiv;
180using gl::glGetShaderSource;
181using gl::glGetString;
182using gl::glGetStringi;
183using gl::glGetSubroutineIndex;
184using gl::glGetSubroutineUniformLocation;
185using gl::glGetSynciv;
186using gl::glGetTexImage;
187using gl::glGetTexLevelParameterfv;
188using gl::glGetTexLevelParameteriv;
189using gl::glGetTexParameterfv;
190using gl::glGetTexParameterIiv;
191using gl::glGetTexParameterIuiv;
192using gl::glGetTexParameteriv;
193using gl::glGetTransformFeedbackVarying;
194using gl::glGetUniformBlockIndex;
195using gl::glGetUniformdv;
196using gl::glGetUniformfv;
197using gl::glGetUniformIndices;
198using gl::glGetUniformiv;
199using gl::glGetUniformLocation;
200using gl::glGetUniformSubroutineuiv;
201using gl::glGetUniformuiv;
202using gl::glGetVertexAttribdv;
203using gl::glGetVertexAttribfv;
204using gl::glGetVertexAttribIiv;
205using gl::glGetVertexAttribIuiv;
206using gl::glGetVertexAttribiv;
207using gl::glGetVertexAttribPointerv;
210using gl::glIsEnabled;
211using gl::glIsEnabledi;
212using gl::glIsFramebuffer;
213using gl::glIsProgram;
215using gl::glIsRenderbuffer;
216using gl::glIsSampler;
219using gl::glIsTexture;
220using gl::glIsTransformFeedback;
221using gl::glIsVertexArray;
222using gl::glLineWidth;
223using gl::glLinkProgram;
225using gl::glMapBuffer;
226using gl::glMapBufferRange;
227using gl::glMinSampleShading;
228using gl::glMultiDrawArrays;
229using gl::glMultiDrawElements;
230using gl::glMultiDrawElementsBaseVertex;
231using gl::glMultiTexCoordP1ui;
232using gl::glMultiTexCoordP1uiv;
233using gl::glMultiTexCoordP2ui;
234using gl::glMultiTexCoordP2uiv;
235using gl::glMultiTexCoordP3ui;
236using gl::glMultiTexCoordP3uiv;
237using gl::glMultiTexCoordP4ui;
238using gl::glMultiTexCoordP4uiv;
239using gl::glNormalP3ui;
240using gl::glNormalP3uiv;
241using gl::glPatchParameterfv;
242using gl::glPatchParameteri;
243using gl::glPauseTransformFeedback;
244using gl::glPixelStoref;
245using gl::glPixelStorei;
246using gl::glPointParameterf;
247using gl::glPointParameterfv;
248using gl::glPointParameteri;
249using gl::glPointParameteriv;
250using gl::glPointSize;
251using gl::glPolygonMode;
252using gl::glPolygonOffset;
253using gl::glPrimitiveRestartIndex;
254using gl::glProvokingVertex;
255using gl::glQueryCounter;
256using gl::glReadBuffer;
257using gl::glReadPixels;
258using gl::glRenderbufferStorage;
259using gl::glRenderbufferStorageMultisample;
260using gl::glResumeTransformFeedback;
261using gl::glSampleCoverage;
262using gl::glSampleMaski;
263using gl::glSamplerParameterf;
264using gl::glSamplerParameterfv;
265using gl::glSamplerParameteri;
266using gl::glSamplerParameterIiv;
267using gl::glSamplerParameterIuiv;
268using gl::glSamplerParameteriv;
270using gl::glSecondaryColorP3ui;
271using gl::glSecondaryColorP3uiv;
272using gl::glShaderSource;
273using gl::glStencilFunc;
274using gl::glStencilFuncSeparate;
275using gl::glStencilMask;
276using gl::glStencilMaskSeparate;
277using gl::glStencilOp;
278using gl::glStencilOpSeparate;
279using gl::glTexBuffer;
280using gl::glTexCoordP1ui;
281using gl::glTexCoordP1uiv;
282using gl::glTexCoordP2ui;
283using gl::glTexCoordP2uiv;
284using gl::glTexCoordP3ui;
285using gl::glTexCoordP3uiv;
286using gl::glTexCoordP4ui;
287using gl::glTexCoordP4uiv;
288using gl::glTexImage1D;
289using gl::glTexImage2D;
290using gl::glTexImage2DMultisample;
291using gl::glTexImage3D;
292using gl::glTexImage3DMultisample;
293using gl::glTexParameterf;
294using gl::glTexParameterfv;
295using gl::glTexParameteri;
296using gl::glTexParameterIiv;
297using gl::glTexParameterIuiv;
298using gl::glTexParameteriv;
299using gl::glTexSubImage1D;
300using gl::glTexSubImage2D;
301using gl::glTexSubImage3D;
302using gl::glTransformFeedbackVaryings;
303using gl::glUniform1d;
304using gl::glUniform1dv;
305using gl::glUniform1f;
306using gl::glUniform1fv;
307using gl::glUniform1i;
308using gl::glUniform1iv;
309using gl::glUniform1ui;
310using gl::glUniform1uiv;
311using gl::glUniform2d;
312using gl::glUniform2dv;
313using gl::glUniform2f;
314using gl::glUniform2fv;
315using gl::glUniform2i;
316using gl::glUniform2iv;
317using gl::glUniform2ui;
318using gl::glUniform2uiv;
319using gl::glUniform3d;
320using gl::glUniform3dv;
321using gl::glUniform3f;
322using gl::glUniform3fv;
323using gl::glUniform3i;
324using gl::glUniform3iv;
325using gl::glUniform3ui;
326using gl::glUniform3uiv;
327using gl::glUniform4d;
328using gl::glUniform4dv;
329using gl::glUniform4f;
330using gl::glUniform4fv;
331using gl::glUniform4i;
332using gl::glUniform4iv;
333using gl::glUniform4ui;
334using gl::glUniform4uiv;
335using gl::glUniformBlockBinding;
336using gl::glUniformMatrix2dv;
337using gl::glUniformMatrix2fv;
338using gl::glUniformMatrix2x3dv;
339using gl::glUniformMatrix2x3fv;
340using gl::glUniformMatrix2x4dv;
341using gl::glUniformMatrix2x4fv;
342using gl::glUniformMatrix3dv;
343using gl::glUniformMatrix3fv;
344using gl::glUniformMatrix3x2dv;
345using gl::glUniformMatrix3x2fv;
346using gl::glUniformMatrix3x4dv;
347using gl::glUniformMatrix3x4fv;
348using gl::glUniformMatrix4dv;
349using gl::glUniformMatrix4fv;
350using gl::glUniformMatrix4x2dv;
351using gl::glUniformMatrix4x2fv;
352using gl::glUniformMatrix4x3dv;
353using gl::glUniformMatrix4x3fv;
354using gl::glUniformSubroutinesuiv;
355using gl::glUnmapBuffer;
356using gl::glUseProgram;
357using gl::glValidateProgram;
358using gl::glVertexAttrib1d;
359using gl::glVertexAttrib1dv;
360using gl::glVertexAttrib1f;
361using gl::glVertexAttrib1fv;
362using gl::glVertexAttrib1s;
363using gl::glVertexAttrib1sv;
364using gl::glVertexAttrib2d;
365using gl::glVertexAttrib2dv;
366using gl::glVertexAttrib2f;
367using gl::glVertexAttrib2fv;
368using gl::glVertexAttrib2s;
369using gl::glVertexAttrib2sv;
370using gl::glVertexAttrib3d;
371using gl::glVertexAttrib3dv;
372using gl::glVertexAttrib3f;
373using gl::glVertexAttrib3fv;
374using gl::glVertexAttrib3s;
375using gl::glVertexAttrib3sv;
376using gl::glVertexAttrib4bv;
377using gl::glVertexAttrib4d;
378using gl::glVertexAttrib4dv;
379using gl::glVertexAttrib4f;
380using gl::glVertexAttrib4fv;
381using gl::glVertexAttrib4iv;
382using gl::glVertexAttrib4Nbv;
383using gl::glVertexAttrib4Niv;
384using gl::glVertexAttrib4Nsv;
385using gl::glVertexAttrib4Nub;
386using gl::glVertexAttrib4Nubv;
387using gl::glVertexAttrib4Nuiv;
388using gl::glVertexAttrib4Nusv;
389using gl::glVertexAttrib4s;
390using gl::glVertexAttrib4sv;
391using gl::glVertexAttrib4ubv;
392using gl::glVertexAttrib4uiv;
393using gl::glVertexAttrib4usv;
394using gl::glVertexAttribDivisor;
395using gl::glVertexAttribI1i;
396using gl::glVertexAttribI1iv;
397using gl::glVertexAttribI1ui;
398using gl::glVertexAttribI1uiv;
399using gl::glVertexAttribI2i;
400using gl::glVertexAttribI2iv;
401using gl::glVertexAttribI2ui;
402using gl::glVertexAttribI2uiv;
403using gl::glVertexAttribI3i;
404using gl::glVertexAttribI3iv;
405using gl::glVertexAttribI3ui;
406using gl::glVertexAttribI3uiv;
407using gl::glVertexAttribI4bv;
408using gl::glVertexAttribI4i;
409using gl::glVertexAttribI4iv;
410using gl::glVertexAttribI4sv;
411using gl::glVertexAttribI4ubv;
412using gl::glVertexAttribI4ui;
413using gl::glVertexAttribI4uiv;
414using gl::glVertexAttribI4usv;
415using gl::glVertexAttribIPointer;
416using gl::glVertexAttribP1ui;
417using gl::glVertexAttribP1uiv;
418using gl::glVertexAttribP2ui;
419using gl::glVertexAttribP2uiv;
420using gl::glVertexAttribP3ui;
421using gl::glVertexAttribP3uiv;
422using gl::glVertexAttribP4ui;
423using gl::glVertexAttribP4uiv;
424using gl::glVertexAttribPointer;
425using gl::glVertexP2ui;
426using gl::glVertexP2uiv;
427using gl::glVertexP3ui;
428using gl::glVertexP3uiv;
429using gl::glVertexP4ui;
430using gl::glVertexP4uiv;
Definition gl40/bitfield.h:11