BALL 1.5.0
VRMLRenderer.h
Go to the documentation of this file.
1// -*- Mode: C++; tab-width: 2; -*-
2// vi: set ts=2:
3//
4
5#ifndef BALL_VIEW_RENDERING_RENDERERS_VRMLRENDERER_H
6#define BALL_VIEW_RENDERING_RENDERERS_VRMLRENDERER_H
7
8#ifndef BALL_VIEW_RENDERING_RENDERERS_RENDERER_H
10#endif
11
12#ifndef BALL_SYSTEM_FILE_H
13# include <BALL/SYSTEM/file.h>
14#endif
15
16#ifndef BALL_MATHS_VECTOR3_H
17# include <BALL/MATHS/vector3.h>
18#endif
19
20#ifndef BALL_MATHS_MATRIX44_H
21# include <BALL/MATHS/matrix44.h>
22#endif
23
24namespace BALL
25{
26 namespace VIEW
27 {
28 class ColorRGBA;
29
41{
42 public:
43
47
50
55 VRMLRenderer(const String& name);
56
58 virtual ~VRMLRenderer();
59
61 virtual void clear();
62
64
67
72 void setFileName(const String& name);
73
77
81
83 void VRMLColor(const ColorRGBA& color);
84
86
89
93 virtual bool init(const Stage& stage);
94
98 virtual bool finish();
99
101
102 void renderSphere_(const Sphere& sphere);
103
104 void renderMesh_(const Mesh& mesh);
105
106 void renderLine_(const Line& miniTube);
107
109
110 void renderTube_(const Tube& tube);
111
113
114 void out_(const String& data);
115
116 void outheader_(const String& data)
117 {out_(data); current_indent_ += 1;}
118
119 void outfinish_(const String& data)
120 {out_(data); current_indent_ -= 1;}
121
122 Size width, height;
123
124 protected:
125
126 void header_(const Vector3& translation, const ColorRGBA& color,
127 const String& rotation = "");
128
129 void footer_();
130
132
136
137 //size estimate for afterwards scaling for printing
138 float smallX, smallY, smallZ, bigX, bigY, bigZ;
139
140 //boolean showing if scaling is relevant afterall
142};
143
144} } // namespaces
145
146#endif // BALL_VIEW_RENDERING_VRMLRENDERER_H
Definition: constants.h:13
void renderTube_(const Tube &tube)
Render a tube.
void header_(const Vector3 &translation, const ColorRGBA &color, const String &rotation="")
void out_(const String &data)
String VRMLVector3(Vector3 input)
void outfinish_(const String &data)
Definition: VRMLRenderer.h:119
void renderLine_(const Line &miniTube)
Render a line.
virtual bool init(const Stage &stage)
void renderMesh_(const Mesh &mesh)
Render a surface mesh.
void renderSphere_(const Sphere &sphere)
Render a sphere.
void outheader_(const String &data)
Definition: VRMLRenderer.h:116
VRMLRenderer(const String &name)
VRMLRenderer()
Default constructor.
void VRMLColor(const ColorRGBA &color)
void renderTwoColoredTube_(const TwoColoredTube &tube)
Render a tube with two colors.
void setFileName(const String &name)
void renderTwoColoredLine_(const TwoColoredLine &miniTube)
Render a line with two colors.
String VRMLColorRGBA(const ColorRGBA &input)
virtual void clear()
Clear method.
virtual ~VRMLRenderer()
Destructor.
#define BALL_DEPRECATED
Definition: COMMON/global.h:64
#define BALL_VIEW_EXPORT
Definition: COMMON/global.h:52